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   <div id="projectname">AmusementCreatorsEngine
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   <div id="projectbrief">The game engine developed by Staff of AmusementCreators</div>
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Public メソッド</h2></td></tr>
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virtual float&#160;</td><td class="memItemRight" valign="bottom"><b>GetFloat</b> (const achar *name)=0</td></tr>
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virtual <a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetVector2DF</b> (const achar *name)=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetVector3DF</b> (const achar *name, <a class="el" href="../../d2/d68/structace_1_1_vector3_d_f.html">Vector3DF</a> value)=0</td></tr>
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std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>GetTexture2D</b> (const achar *name)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D</b> (const achar *name, std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt; value)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D</b> (const achar *name, std::shared_ptr&lt; <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> &gt; value)</td></tr>
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virtual float&#160;</td><td class="memItemRight" valign="bottom"><b>GetFloat</b> (const achar *name)=0</td></tr>
<tr class="separator:a5a4cdc5c21d9e88d39af4b5fca0abb2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetFloat</b> (const achar *name, float value)=0</td></tr>
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virtual <a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetVector2DF</b> (const achar *name)=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetVector2DF</b> (const achar *name, <a class="el" href="../../dd/d80/structace_1_1_vector2_d_f.html">Vector2DF</a> value)=0</td></tr>
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<tr class="memitem:a5f5e1f03587e5f2025d456cb7453b59a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5f5e1f03587e5f2025d456cb7453b59a"></a>
virtual <a class="el" href="../../d2/d68/structace_1_1_vector3_d_f.html">Vector3DF</a>&#160;</td><td class="memItemRight" valign="bottom"><b>GetVector3DF</b> (const achar *name)=0</td></tr>
<tr class="separator:a5f5e1f03587e5f2025d456cb7453b59a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetVector3DF</b> (const achar *name, <a class="el" href="../../d2/d68/structace_1_1_vector3_d_f.html">Vector3DF</a> value)=0</td></tr>
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std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>GetTexture2D</b> (const achar *name)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D</b> (const achar *name, std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt; value)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D</b> (const achar *name, std::shared_ptr&lt; <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> &gt; value)</td></tr>
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<tr class="inherit_header pub_methods_classace_1_1_i_reference"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classace_1_1_i_reference')"><img src="../../closed.png" alt="-"/>&#160;Public メソッド inherited from <a class="el" href="../../d9/dc5/classace_1_1_i_reference.html">ace::IReference</a></td></tr>
<tr class="memitem:aedfadf2d9a13413cb716fa25ec0d6d11 inherit pub_methods_classace_1_1_i_reference"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/dc5/classace_1_1_i_reference.html#aedfadf2d9a13413cb716fa25ec0d6d11">AddRef</a> ()=0</td></tr>
<tr class="memdesc:aedfadf2d9a13413cb716fa25ec0d6d11 inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#aedfadf2d9a13413cb716fa25ec0d6d11">[詳細]</a><br/></td></tr>
<tr class="separator:aedfadf2d9a13413cb716fa25ec0d6d11 inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:a9c98eded641c47ee094adf5a99812eca inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a9c98eded641c47ee094adf5a99812eca">[詳細]</a><br/></td></tr>
<tr class="separator:a9c98eded641c47ee094adf5a99812eca inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:a69c56602045b034420b9ea84116efba7 inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a69c56602045b034420b9ea84116efba7">[詳細]</a><br/></td></tr>
<tr class="separator:a69c56602045b034420b9ea84116efba7 inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:aedfadf2d9a13413cb716fa25ec0d6d11 inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#aedfadf2d9a13413cb716fa25ec0d6d11">[詳細]</a><br/></td></tr>
<tr class="separator:aedfadf2d9a13413cb716fa25ec0d6d11 inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9c98eded641c47ee094adf5a99812eca inherit pub_methods_classace_1_1_i_reference"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/dc5/classace_1_1_i_reference.html#a9c98eded641c47ee094adf5a99812eca">GetRef</a> ()=0</td></tr>
<tr class="memdesc:a9c98eded641c47ee094adf5a99812eca inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a9c98eded641c47ee094adf5a99812eca">[詳細]</a><br/></td></tr>
<tr class="separator:a9c98eded641c47ee094adf5a99812eca inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memdesc:a69c56602045b034420b9ea84116efba7 inherit pub_methods_classace_1_1_i_reference"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a69c56602045b034420b9ea84116efba7">[詳細]</a><br/></td></tr>
<tr class="separator:a69c56602045b034420b9ea84116efba7 inherit pub_methods_classace_1_1_i_reference"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Protected メソッド</h2></td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D__</b> (const achar *name, <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *value)=0</td></tr>
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virtual <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetTexture2D__</b> (const achar *name)=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>SetTexture2D__</b> (const achar *name, <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *value)=0</td></tr>
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<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/core/Graphics/Common/Resource/<a class="el" href="../../d9/d11/ace_8_material2_d_8h_source.html">ace.Material2D.h</a></li>
<li>Dev/ace_cpp/engine/<a class="el" href="../../d6/d72/ace_8_core_to_engine_8h_source.html">ace.CoreToEngine.h</a></li>
</ul>
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AmusementCreatorsEngineに対してTue Oct 22 2013 03:13:01に生成されました。 &#160;<a href="http://www.doxygen.org/index.html">
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